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Welcome to the LuaEdit official website! LuaEdit is an IDE/Debugger/Script Editor designed for the version 5.0 of Lua. It features syntax highlighting, completion proposal list, parameter proposition engine, advance breakpoint management (including condition system on breakpoints and hit count), function listing, global and local variables listing, watches, project oriented management, etc.

To discuss openly about LuaEdit, feel free to use our designated forums and/or trackers on LuaForge.


 New bug fix version 2.5
 Posted on 09.14.2005 by Jean-François Goulet
The 2.5 version of LuaEdit includes major bug fixes. Most likely, the bugs were related to CPU utilizations and display problems. Some known bugs are still known and not fixed such as assigning a table to itself. (EG: "c = _G" or "c = {}; c[1] = c")

Some news concerning development of remote debugging: the feature is on its way. We know that many of you are waiting after this to come in LuaEdit. Right now, rough interfaces are already implemented. It is now a questions of days or mounths, depending on how demanding will be our real jobs. ;) Also, some speculations are running about an eventual "Visual" version of LuaEdit with wxLua. (nothing concrete yet) Feel free to discuss about those future development in our forums.


 New bug fix version 2.4
 Posted on 09.05.2005 by Jean-François Goulet
This release includes a few fixes and some new features. Most important one of all is the new capacity to enter indexed table names as a watch item in the following formats: a.b.c and a["b"]["c"]. Also, the gutter is now divised in two part: left side for breakpoints and right side for bookmarks and line selection. Consult our history section for more details about this release.


 New bug fix version 2.3
 Posted on 08.28.2005 by Jean-François Goulet
A bug fix version of LuaEdit has just been released today due to a major number of bugs in the previous version. Users of the previous 2.2 version of LuaEdit are strongly recommended to update LuaEdit to benefit of those fixes. A complete detailed list is available here.

Another important detail: If you used the previous 2.2 version of LuaEdit you should go in the editor settings and reset your "Search Path" values under the "Environment" tab in order to complete this fix. The default search path should be determine as followed: "[Install_Path]\Libraries" where [Install_Path] corresponds to the path chosen for installation.


 New version 2.2!
 Posted on 08.16.2005 by Jean-François Goulet
A new 2.2 version of LuaEdit has just been released today! This version includes many bug fixes and new features as usual. Just like before, this release is distributed with and without the sources. Downloads are available on LuaForge.net or Download.com websites. Unfortunately, due to a lack of time, the version is not yet implemented for remote debugging. For more informations about this release, please visit the history page of this website or consult the distributed help files. Feel free to send us your feedbacks!


 LuaEdit makes the Top 10!
 Posted on 05.16.2005 by Jean-François Goulet
LuaEdit has just reached the Top 10 most downloaded software on LuaForge! First of all, the LuaEdit team would like to thank those of you who downloaded the software. Thank you very much for trusting and using LuaEdit for Lua development. Outrageous numbers of hours have been implied in the success of LuaEdit and this is the best "Thank You" we could ever get. The development of LuaEdit will continue as long as the demand will grow for an efficient IDE for the Lua language, to serve the needs of all the Lua community. Special thanks also for those who worked long hours to bring LuaEdit to such a wonderful success. To celebrate this great event, here is a short summary of the project and some up and coming features: November 13th 2004, LuaEdit was created under the version 1.0 on LuaForge making the first official IDE specifilized for Lua. By the end of December 2004, LuaEdit was already downloaded by over 150 people and its offcial website was already visited by over 1500 poeple. By the beginning of April 2005, LuaEdit source code was finally available through CVS to accommodate developers' needs. On April 24th 2005, the 2.0 version of LuaEdit was released. Major changes from the first version and bug fixes were released in this version. Today, LuaEdit has been downloaded over 700 times and more than 5500 people have visited the offcial website putting LuaEdit in 4th position for most visited website and 10th position for most downloaded software on LuaForge. For the next version of LuaEdit, new important features should be available such as embedded Lua code debugging, remote debugging and multilingual support. Once again, thank you very much for using LuaEdit!

The LuaEdit Team


 NEW! LuaEdit 2.0 Released
 Posted on 04.24.2005 by Jean-François Goulet
The new 2.0 version of LuaEdit has been released on LuaForge. You may now download the full sources or simply the installer. This version of LuaEdit is a major changes. Pratically nothing from the previous version has been kept the same way as it was before. The interface has changed to look more like Visual Studio .Net® and major new features have been added such as advance breakpoint management and function listing. Also, we've completly changed the debugging engine and added many helpful tools to it. For more informations on this release please consult the help files in the "What's New?" section.


 LuaEdit now on CVS
 Posted on 04.02.2005 by Jean-François Goulet
LuaEdit sources are finally on CVS. This means that anyone can now obtain the lastest sources currently in development. We figured that releasing the sources on CVS would be a great advancement and a good security for development. The cvs server of luaforge is cvs.luafoge.net and there are three modules to checkout in order to obtain all the sources. The first one is the LuaEdit module wich contains direct sources for the IDE. The second module is the "Component" one. It contains files of all external components used by the luaedit project. Finally, the "ReadMe" module contains information on how to get this project to compile on your own PC. You may have a look at this CVS content using the cvsweb tool.


 We Want You
 Posted on 01.12.2005 by Jean-François Goulet
LuaEdit is currently looking for dynamic programmers! The Join Us section of our web site is now officially open. Knowing languages such as Delphi/Pascal and Lua are, of course, major advantages. Be aware that this is only volunteer work. For those who are looking for money, there is always the army! :P


 New LuaEdit official website
 Posted on 12.21.2004 by Jean-François Goulet
LuaEdit has just launched its new website to serve the needs of those who already own a copy of LuaEdit at home or at work or for those who are looking to get information about this new innovative free sofware. The website now features support, news, screenshots and more. LuaEdit is also looking for interested and serious Delphi/Pascal programmers. To become a member of the team please visit the Join Us section of the web site.



Last update: 07.24.2005
Copyright © 2004-2005 Jean-François Goulet