[Overview][Types][Classes][Procedures and functions][Variables] |
Source position: line 0
public constructor TLuaObject.Create( |
LuaState: Plua_State; |
AParent: TLuaObject = nil |
); virtual; overload; |
LuaState: Plua_State; |
LuaClassName: AnsiString; |
LuaName: AnsiString |
); virtual; overload; |
LuaState |
|
PLua_State to work with. |
LuaState |
|
PLua_State to work with. |
LuaClassName |
|
The Class Name associated with the Lua Class Type. |
LuaName |
|
Name within Lua for the new object instance. |