[Overview][Types][Classes][Procedures and functions][Variables] Reference for unit 'LuaObject' (#pLua)

TLuaObject.Create

Declaration

Source position: line 0

public constructor TLuaObject.Create(

  LuaState: Plua_State;

  AParent: TLuaObject = nil

); virtual; overload;

constructor TLuaObject.Create(

  LuaState: Plua_State;

  LuaClassName: AnsiString;

  LuaName: AnsiString

); virtual; overload;

Arguments

LuaState

  

PLua_State to work with.

Arguments

LuaState

  

PLua_State to work with.

LuaClassName

  

The Class Name associated with the Lua Class Type.

LuaName

  

Name within Lua for the new object instance.